Good Evening From Philadelphia!!!!!The Priest-Empire has prided itself on being able to maximize its resources and womanpower on all levels. While consistently striving to conquer the entire continental-region of Nu-Sumar. The Founding-Families of Priest-Empire made it clear when They all came together that to accomplish Their Goals they needed to build a fundamental military-force where the basic-building blocks were centered around Tuwari Earth-Mang as the core foot-soldiery. With a massive amount of easily-produced but offensively-reliable Trashwhore-Demons that would be the rank-n-file as They Expanded their lands outwards! Another fundamental-agreement They all came to, was that Their Dragon-Forces would have to be able to handle the fact that with a reliable Tuwari-trooper core? The issue came with mass-producing, mass-breeding and mass-spawning, Trashwhore-Demons. The Issue became having a large-enough and competent-enough dragon-force to pair with Them. So!? Because they’d decided to only invest in quality bioengineering and breeding of Tuwari-Troopers, then this gave Them the means to be able to create a quality dragon-force to go with Their Trashwhore-Demons. So first in the line was the Dragontail-T. A single-seater designed to have speed with lethal technique-based, power. Designed to help quickly wear down and wear out enemy-target/s regardless of who Their Pilot-Knight was or what type of foot-soldiers accompanied Them! From Their Molecular-engine based Tail. To Their Variable Forward-Blasters! The Dragontail-T is a quick-hitting and decisive dragonhorse primarily designed by the Priest Founding-Family of Adonis. Which had been known for its offensive-ability and quick-analysis of situations on the battlefield when all of the Priest Founding-Families used to war with one another. The Propulsion-designs for the DGT came from the Priest Founding-Family of Savage. Who were known for their dragon-types speed, agility and dexterity regardless of which types of dragons they produced or domesticated-conquered. Adonis-Savage Shipyards (ADOS) would be created by these two Founding-Priest-Families and become the leading bioengineering-producing plants for the Priest-Empire from the Founding-First all the way up to the present-day 3rd-Empire! ADOS would focus on perfecting the DGT so that Their Maneuverability and auto-acceleration-deceleration would make Them able to not only quickly swarm to enemy targets! But also allow Them to quickly punch-through and/or pass-through enemy-units and switch-in-&-out with friendlies, so that enemy-forces would have a hard time contending and keeping up with Their Physical-capability to simply outmaneuver and outrun enemies, especially in any kind of straight-lines! Add to the Fact that DGT’s are designed with an open-ended adaptive biotech-brain so that the more time They spend with Their Pilot-Knights and within Their Units!? Then the more They can learn and adapt to their behaviors and tendencies and then compensate and adjust so that They either enhance or advise and alert that these behaviors and tendencies are or can be detrimental and need to be corrected and addressed! Mind You that none of this would have been possible if not for the decision to build the Priest-Imperial Army the way that it was done. And it should be obvious that normal-humans attempting to even ride a DGT is jusssssst about pure-suicide, since the human-body cannot withstand the auto-acceleration/deceleration process under most circumstances. This of course can change when a DGT only AA’s-&-AD’s in a controlled fashion and at low-human-speeds. Like all produced-domesticated dragon-types, the DGT has a built in saddle-harness (SH) that is normally configured for Alt-Humans and all types of Earth-Mangs, Whore Demons, etc! So it can be calibrated for normal-humans, but it does require some adjustment on the part of the DGT due to the frailty of earth-humans. It should go without typing that these adjustments do place the human-mounted DGT at a disadvantage versus Non-Human Mounted-Dragons. Never mind that since humans possess no innate-abilities of their own to add to the DGT and/or support her!? Which then makes carrying a human even more problematic as pilot-knights who are Non-Human of course have Their Own unique powers-n-abilities that can be used in conjunction with the DGT’s abilities that They are riding. DGT’s are not, however. Just the flying Priest-Imperial equivalent to the Japanese Zeros of WWII; Or the TIE-Fighters of Star Wars; The Head-Horns of the DGT are outfitted with a series of calibrated biotech-spheres, arcane-spheres. Where this was the main reason why the Founding-Families of Priest quickly agreed to march against the Kinpahk-Empire that used to lay to Their Nahnang (southeast). The Creation of complex Spheres and Orbs, requires an abundance of raw materials in the forms of slow-root and sloth-root trees. Mining of etheron, mage stones and various other arcane-ores! And Kinpahk possessed plenty of it, but was also protected from the Founding-Priest-Families when They were separate nations due to Their Own Wars with one another, now however…?! Now however with the coming together and merging of these former warring nations into what had now become known as the 1st-Priest Empire, now…? They could launch expeditions against Kinpahk where the Sumatra Founding-Priest-Family and the Sphinx-SS Founding-Priest-Family could work together. Instead of against one another. The Sumatra-Family would take the Van and lead the Vanguard out of the Nahndeang-Rifts that Sphinx-SS Family controlled! And into Kinpahk where the various Mahmuht-Empresses had successfully been able to beat back and annihilate or simply outlast Sphinx-SS invasions and expeditions against them. Thanks to the Fact that every time They invaded Kinpahk, They in turn were invaded and attacked by Sumatra! It is the conquest and destruction of the Kinpahk-Empire by Queen Sumatra of Sumatra-Family alongside the Sphinx-Trinity of Sphinx-SS that would allow the 1st-Priest Empire to lay their hands on the resources needed to create the dragon-types that ADOS had envisioned and designed which would realize the dream of the Total Conquest of Nu-Sumar in the name of Their Coming Ogari-God, Prince-Priest…! With the resources secured and the designs already drawn up!? The Zero-Gen DGT’s began going from the dreams of the ADOS to the nightmares of the surrounding empires, nations, and of course, unfortunately, loose-&-lone city-states! The Head-Horns of the DGT; Were embedded with arcane-spheres where they provided personal-shields for that DGT & Her Pilot-Knight/Rider. A molded overlay-sphere was embedded topside of each head-horn where this sphere literally can disperse direct-attacks against DGT Head-Horns! Thus even when her shields are down any direct-attack/s against Her Head-Horns can be dispersed so that their reinforced-caltrite head-horns can withstand the attack/s. It should be obvious that there is a limit to how much the overlay-spheres can disperse, as well as what grade of weaponry is going to be able to break/brash the head-horns as well as damage the BTS, Biotech-Systems contained within them, as well as the embedded lower-spheres! One of the biggest drawbacks to the DGT is the Fact that Their BTS in regard to detection-systems are weak and limited. Limited in sophistication and range. They’re also far too easy to jam and literally fool into false-readings or flat out not registering enemies and environmental-changes. Ironically when DGT use Their Molecular-Tails, the BTS detection-systems within Their Molecular-engines and Their Own Senses are more attuned and sophisticated when using that. Instead of Their Standard-BTS Detection-Package, which is a problem. Prolonged combat usually over the course of continuous-days of direct combat, and/or, intense combat. Can actually be fatal for Them and whomever They are carrying due to fatigue from Their Own Abilities-n-Capabilities; High-speed combat. High-speed hi-pressure combat. DGT are also vulnerable to psyche-auras and distortion-based psionics. Illusions, particularly solid-illusions are huge problems for Them when used to mask and hide very real and very damaging real-life objects and obstacles! A psionic-distortion field disrupts Their already LIMITED BTS Detection-package. And it is a common-tactic of the Alliance of Ang Nu-Sumar. Where they then lay solid-illusions over various physical impediments and aerial-mines and defenses! So that they can then lead DGT-forces into them and wipe them out! The Molecular-engine of a DGT is vulnerable to direct-attacks and overload whenever its power-output is too low to breech enemy defenses or the enemy defenses possess the ability to reflect and/or backlash against the Molecular-Tail Attacks of DGT! It would be these issues that would of course be found in test-runs and of course on the field of battle! That would lead to the already slated for creation, Dragonhorse-A; The DGA is designed with a slingshot drive-system, centered around its anti-grav emitter-units. Bigger. Stronger. And actually more maneuverable than the DGT. The DGA is a 2-seater that can function fine with only 1-pilot-knight. Where Their Pilot-Knights actually have a dorsal cockpit-canopy that is located on the upper-back and is heavily exoarmored and has a dorsal-emitter attached to the cockpit! The DGA is 4x’s larger than the DGT and is designed for destroying enemies in situations where They are expected to be outnumbered and even surrounded at times! The DGA has command-class capabilities, meaning They are always found when DGT are present, usually lurking and monitoring what Their DGT are doing. Since any organized groups of DGT are almost-always built around a single, triad, or more, of DGA…! The DGA possess the BTS that DGT do not. And Their Pilot-Knights are almost-always the commanders and leaders of DGT-deployments and units! DGA were designated by ADOS as the Assimilater, due to the Fact that They are designed to force assimilation or extermination from enemy targets! Equipped with a pair of Forward-Batteries! Which can fire heavy arcane-bolts designed around the Molecular-engine! Where each hit by DGA Forward-Batteries can either wear down or tear through enemy defenses, shielded or not! DGA can also switch Their Forward-Batteries to streamers and unleash solid-streams of arcane-energy with enough physical-force to literally punch-through enemies, shields, objects, etc! As well as push targets and even sheer them apart when they expand Their Streaming-Beams into conal-dispersal patterns!!!!! The DGA has two rear-mounted anti-gravity emitter-engines! Two aft-mounted anti-gravity emitter-drives! And two undershoulder anti-gravity arrays! These 6-systems allow for any DGA to be able to effortlessly change Her Direction, among other things. The Slingshot Drive-System allows for DGA’s to move to the center of or into a “cart-position” to, any other dragon-type, but especially the DGT! Where They can then eliminate Their Own Gravity while locking onto “the dragonhorse” who is pulling Them. And move at whatever speed They are capable of reaching while not dragging them down! The DGA can also extend Their Gravity-Systems to the Dragonhorse to further increase Their Speed!!!!! The DGT, with its flaws, still has the fastest top-speed in Nu-Sumar, but!? DGT with DGA at Their Center!? Allow for Priest-Imperial Armies and Forces to literally show up out of the clear blue sky and begin attacking or reinforcing Their Own! Add to this that the DGA has an actual breathweapon. Ranging from arcane-fire to freezing! Superior natural-senses. That are also protected. Their Head-Horns; Generate a psionic-shield that they can use to protect Their DGT and Themselves or to solely protect Themselves which can then allow for enemies to believe that Their Psionic-attacks and trickery has worked on the DGT! DGA also have a rear-mounted dorsal-emitter which can be manned! Both dorsal-emitters allow for variable arcane-energies to be used in attacks against enemies. And the various anti-grav systems and emitters can also be used in a variety of defensive and offensive ways! Add to this the heavy exoarmor and powerful defensive-systems and the DGA is far better, faster and more maneuverable and dangerous than any flying-fortress or tank!!!!! The Drawbacks are the obvious powerlines and reinforcement-splints that run along the fuselage and arms and legs. While these black-spotted silver corrugated powerlines and reinforcement-splits are reinforced they can be attacked and damaged and destroyed! Thus disabling and/or destroying Their Anti-Grav Drives and Emitters. Which in turn takes away Their Propulsion-systems and multitudes of abilities to support Their DGT and foot-soldiery around Them. Directed-attacks against Their Rear-Mounted Emitter-Engines are the key to disabling Their Grav-System overall. With well-placed and consistent-attacks allowing for a DGA to suffer critical-damage if not end up outright exterminated and destroyed! The Undershoulder-Arrays are vulnerable to attacks where the shielding there is weak due to the nature of where the drives are and the constant subconscious-calculations needed to not cause these arrays to interfere with upper body and arm-movements, as well as fuselage-damage. Wear and tear is a problem for DGA as They are subject to constant gravimetric-issues due to Their Own Grav-System Usage and of course Their Own Bodies adjustments to normal gravity. Ang Nu-Sumar Alliance Forces use gravity-attacks of various kinds which can do anything from negate to actually overwhelm and damage-to-destroy DGA! Especially when They are forced to try to constantly match-&-meet gravity-attacks and variance directed against Them and Their DGT! Burn out of Their Various Gravity-engines and emitters causes severe-damage due to the Fact that They are bioengineered for high-response from Their Gravity-Systems! Neural-Attacks!? Directly against The Housings and Regions where Their Gravity-Points of Emission and Housing for Their Gravity-Drives and Emitters is the BEST! AND-FASTEST-WAY! To destroy Them. DGA do not have any shields aside from Their Gravity-Shields. The DGA, even with all of Their Advancements and Abilities. Is not the actual command-class of the Priest-Imperial Dragonhorses. That title belongs to the DGD, the Dragonhorse-Decimater; The DGD is meant for the generalship and VIP of the battlefield forces of Priest-Imperial where she combines the best parts of the DGT and DGA while eliminating Her Predecessors worst parts!
The first thing that stands out is the triple forward variable-batteries and the Fact that they can easily be adjusted for targeting where their battery-housings are designed to pivot and micro-telescope so that targets find out the hard way that their firing arc is not simply straight-ahead and tight-limited-angles.. An enhanced and updated AGS, Anti-Grav System. Allows for Them to deploy palm-pod AGS. Which They can control in an instant with better powerline-protections and embedded nodes within the powerlines to Their Palm-Pods that protect against backlashes and fluctuations from direct-attacks and damage to Their AGS and Palm-Pods! Enhanced Embedded-Orb Head-Horns provide both exemplary shielding, but also disrupt gravity-based attacks and distortions, which allow for the DGD to be able to cut into the corona’s of rifts, but also pass-through smaller rifts and emerge on the other side unscathed! This biotech-breakthrough was actually achieved by Prince-Priest the 1st and then perfected by Prince-Priest the 2nd! ADOS designed the HS-EMA with the entire intent being to do away with the far too vulnerable DGA rear anti-grav engines. The HS-EMA are a pair of hindquarter-sidemounted emitter-arrays. Bioengineered with an oscillating central-orb and a series of spheres cycling through the HS-EMA drive-track. Which allows for them to create more than enough arcane-energy so that HS-EMA are not just a part of a DGD’s AGS. But is also a part of its ability to create an arcane-energy emission-field around themselves for offense-defense, counterattacks, propulsion and a host of other effects and manipulations that make the DGD one of the most dangerous dragonhorse-types of Nu-Sumar! Each DGD comes with a pair of utilitarian-shoulderpacks. That can be equipped with whatever is needed for them to carry out their mission/s. The UTS can even be subdivided so that its internal-compartments can carry and perform up to three-different functions from each UTS! The DGD can actually seat up to four within her high-resiliency cockpit-canopy! Her Head’s-Up Displays and holocom-systems are able to punch through most jamming and countermeasures! Her BTS Detection-package actually has a camouflage-mode that allows for Them to actually send out false-signals so that They appear to be anything from damaged to offline to successfully-jammed to destroyed! One of the things that ADOS really wanted to improve upon regarding the AGS-system that They’d built for the DGA. Was the undershoulder anti-grav arrays. So They made sure to move those to the sides of the fuselage-body of the DGD and then increase the efficiency and power of them. So that the DGD had sidemounted dual anti-grav arrays where the process of bioengineering DGD’s allows for Their Bodies to be able to easily withstand the AA/AD-capabilities that They Possess! Prince-Priest the 2nd then redesigned the rear-section of the DGD to give Them a rear-mounted emitter powered by its own dual-orb emitter-engine! All-in-all the DGD is the elite dragonhorse of the Priest-Imperial Army, so…!? What are the flaws…? DGD’s are extremely serious about Their Pedigree and Station within the Priest-Empire. As such they do not suffer fools lightly when it comes to Their Pilot-Knights. They are already highly-expensive to make and take a long time to gestate to maturity, body-fuselage-wise. As such!? They will quickly reject and unsuitable and/or unstable and/or unreliable pilot-knight! They also do not tolerate crappy crewmembers either. They are slow to trust and as such They can become problematic as individuals and especially as units when dealing with questionable generals and leaders. Because of this they are actually more prone to psychological-warfare, attacks, and issues. More than actual physical-combat. They also do not deal well when They suffer psionic-backlashes across whatever link-network They are on. Negative-auras from Their Own Side will weaken Them and can actually cause Their Performance to Drop in combat. The Alliance of Ang Nu-Sumar makes it a habit to try to destroy as many Priest-Imperial Army Forces as possible so that it causes psionic-backlashes across the effected-armies link-network. Meaning that one way or another it is going to get back to the DGD that are linked to that army. Demoralized DGD can be literally tricked into breaking formation or losing Their Effectiveness, thus allowing for enemy-forces to target Them, never mind that They are usually the central-dragonhorses of a unit. Thus the DGD, when demoralized or affected by link-backwashes or flat out psychological demoralization. Are one of the largest purveyors of link-network backwashes! Where They can actually infect and destabilize Themselves, Their Units, and even entire armies when not reigned in or left unchecked!!!!! This makes the DGD a surefire-victim to prolonged constant combat where losses have been severe and They cannot break the enemy, accomplish Their Objectives, etc-etc…! This is the real reason why DGD do not tolerate shitty pilot-knights and crewmembers because Their Pilot-Knights and Crews become the primary-source of snapping Them out of Their Demoralization. Physically…? They have two main weakpoints;
However…? Should They withstand and survive all of this and regain Their Shields. DGD-Counterattacks are known for Their Ferocity and Fatality against those who successfully turn Their Weaknesses and Weakpoints against Them….
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December 2021
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