Here is an excerpt from Chapter Zero;
An Overview and the Underworld-Realm
The two main humanoid-races of the Sun People and the Moon People were the second races to cover most of Underworld-Realm, but? In specific spots of Underworld they were either in competition or harmony with various other distinct races that had evolved from the Primordial Mist and staked their claims to the lands they now inhabited. The primary competition against the Sun-&-Moon People were the Mangs. It is because of the Mangs that the two merged together in the first place, because like most of the races of Underworld-Realm they fell victim to enslavement from the Mangs. However as time passed and the Mang flat-lined both evolutionally and in their sociopolitical and technological developments. The Sun-&-Moon People were able to develop superior technology and better socio-structures that didn't believe strictly in the premise of Might-Makes-Right. Their arcane-abilities were far superior on all fronts and this allowed them to begin quietly rebelling against the Mang and then once they began losing control over other regions and realms they finally openly rebelled!
The combination of all of these races spelled the doom of Mang dominance and the Mang as a whole would never be able to return to their primordial-prehistoric glory! Overall the Mang are now just a common-stock race that can be found just about anywhere throughout the Underworld-Realms, but they are generally integrated amongst others and only hold any actual empires in parts of Arboria Prime and Suladad Prime. Cities of Mang are not uncommon, but they are ruled in the a-typical fashion of Mang customs and culture meaning that all one need do is topple the Mang ruler of the city and the entirety of the city falls to your feet one way or another.
As for the Sun-&-Moon People the Fall of the Mang would make them another common-stock race of the Underworld-Realms for the most part. But unlike the Mang they would hold positions of power regardless of integrated races-&-places or not. The Sun-&-Moon People breakdown into three different main-ethnicities apiece having a number that are common to both, as well as halfbreeds from the intertwining of both people. Ironically the physical features of the Sun-&-Moon People are the general descriptors for all of the other Underworld-Realms. Thus a Bronze-Sun Dragonoid of Tanis Island would be a bronze complexioned Dragonoid with the accompanying broad nose, thick or full-lips and build of a Bronze-Sun. While an Ivory-Moon Mang would be a pink-skinned complexioned and possibly pink-furred Mang with a narrow-nose and thin-lips. A Bronze-Moon Person would be a bronze-complexioned almond-eyed individual for example.
Amongst the Sun People there are the Obsidian, sometimes called Spatials in some parts of Underworld-Realm, because of their dark-skin. Along with the Bronze and Copper-Sun People they are the three main ethnicities of the Sun People. The Sun People get their name as a race because their skin is a direct gift from the sun of underworld. Most Sun People have a low-level of natural resistance to fire-&-heat, as well as the same low-level of natural resistance to arcane fire-&-heat. One of the principle tasks of disciplined Sun People is to hone their own natural resistances so that they can increase them. This way they can be used for combat and military purposes, as well as sheer self-improvement. Obsidian Sun People have a unique ability to actually have a low-level of natural resistance to cold-&-ice. Gifted Obsidian Sun People have shown an easier knack for the arcane sciences of the underworld-elements, including geoforce. In certain countries of underworld their Obsidian populations strive for mass arcane-mastery over the elements, which allows these regions and places to be completely devoid of standing armies due to their own collective ability to not only police themselves, but defend themselves.
Bronze-Sun People have demonstrated a natural affinity for the arcane manipulation and generation of plasma in all its forms. This has given way for a high amount of Bronze-Sun people being extremely skilled in the fields of medicine and healing, while Copper-Sun People have a low-level resistance to arcane energies in general. Well trained Copper-Sun People have also shown that they can master the manipulations of arcane energies on a vast scale when talented enough. This has given rise to the Water-Mirror Cult, sometimes blatantly called the Copper Water-Mirror Cult, which is an underworld-wide group whose label depends entirely on whichever region or country or realm they are found in. They generally tend to wear exo-armor akin to a priest or cleric or monk, all of which is determined by whichever region and sect they belong to.
Some see them as a mercenary organization, while others see them as clerics and priests to be called upon during times of need. Regardless of all of that the Water-Mirror Cult is made up of mostly Copper-Sun People who have honed their ability to manipulate arcane energies to such an extent that they can use the naturally ambient arcane energies around them, as well as those naturally generated by people! To various shocking and startling effects! Thus the nature of their name, the Water-Mirror Cult.
The Sun People of Primordial Prehistory often migrated and moved about underworld in a methodically-measured pace, often setting up cities and engaging in cultivation of wherever their feet touched the ground. Only after stability was established did the Primordial Prehistoric Sun People then begin sending out explorers and allowing for fully funded and supported expeditions and adventures elsewhere. This of course often caused them to encounter Mang Marauders who were sent out to either raid whatever they found or actually stake claim to territory where a large Mang caravan was somewhere not too far behind them. The battles between the Mang and the Sun People were always costly to the Sun People who believed in a more measured and meticulous form of territorial expansion and development. Once the Primordial-Mang were finally defeated the Sun People went back to their meticulous development of land and people working within limits and without excess. The settling and stability of pre-historic underworld is directly contributed to the Sun People, as well as the rise of what would eventually become foreign trade-&-commerce, because one couldn't partake in trade-&-commerce safely during those early times without truly having a stable place to trade from... or trade with. But many did try...
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The Creator's Corner
Is where I will give generalized updates!