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A Closer Look at Pagan-Mang Types, the Base of the PAGAN-CORP Pyramid of Power....!

10/17/2016

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Pagan-Mang are the progenitors of ALL Earth-Mang. Without any Pagan-Mang then of course there would not have been genes and samples to take and then extrapolate to create the Mang-Androids of MADtronix and ARC-Mangs of Counterstrike! Where within both of those organizations and PAGAN-CORP itself are various types and classes of Earth-Mang from their respective groups.

Light-Pagans

1) Pawns
2) Pawn Sub-Leaders
3) Pawn-Captains
​4) Pawn-Leaders

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Light-Pagans are the lowest and weakest of the Pagan-Mangs and are also the most common. Now of course they are low and weak IN COMPARISONS to their own higher-ups among the Pagan-Mangs. But Light-Pagans possess enough strength to fight against tanks and withstand enough direct tank hits to win against a tank units! Never mind that they all possess flight! Gymnast-level agility and reflexes! Enhanced endurance along with regenerative-recuperative abilities! Add to that their tele-empathic abilities are more than enough to handle the average human-soldier who is not trained to defend against such attacks! 
   Although countries like the American Empire and Nigeria do have psi-defense equipment and nanotech-injections that can provide such defenses for a certain amount of time. Against a certain amount of such attacks!
   Lower-class Light-Pagans which are 1) & 2), only have the ability to generate and fire basic arcane-energies. So most Pawns and Pawn Sub-Leaders have the ability to fire basic arcane-energies but not the more complex and deeper spectrum's of  arcane-energy. This of course will vary pending on the age and skill-set of the Light-Pagans deployed and/or encountered and the overall commander who sits at the very top. 
   So a renown Pagan-Mang type will have a suitably trained and/or bioengineered force at her disposal. And much like MADtronix, PAGAN-CORP sells Pagan-Mang to countries who can pay for them and/or can pay for purchasing biobirthing-facilities! Where of course, if they could create their own Earth-Mangs then they'd either already be a part of Counterstrike or they'd be making their own ​Earth-Mangs and not buying them from PAGAN-CORP or MADtronix!
   The Upper-class Light-Pagans have the ability to not only fire arcane-energy but they also have some ability to manipulate existing arcane-energies and/or manipulate the arcane-energies they just unleashed! Giving an opponent a taste of the shape of things to come when they battle higher-ranked Pagan-Mang Types.

Evolved-Pagans

5) Pawn-Knights
6) Pawn-Queens
​7) Pawn-Empresses

The Evolved-Pagans are the command-&-control types of the Light-Pagans. Like the Light-Pagans they are the most numerous and oft-encountered when dealing with PAGAN-CORP. PAGAN-CORP, which is often times referred to as PAGCO for short! Tends to use its Light-&-Evolved Pagans for most of its operations with the higher-up's dictating and delineating using them in the same way that any other organization and army does. 
   One of the things that used to take people off guard was the fact that they thought that just because the Lower-Pagans had the name pawn in their type. Then they were treated like actual pawns in a chess game. This has however been disproven too many times where the true designer of each Pagan-Mangs type has always of course been Charles Pagan himself. 
   The Evolved-Pagans have the ability to generate across the entire arcane-spectrum and can manipulate the arcane-energies they generate. They of course possess superior physical-abilities to the Light-Pagans and unlike the Light-Pagans they each possess a specific power to their Evolved-Pagan Type!
5) Pawn-Knights are bioengineered to possess the ability to grow!
6) Pawn-Queens are bioengineered to possess the ability of emotion-control!
7) Pawn-Empresses have both the Knight-Queen powers and superior tele-empathic powers!

Senior-Pagans

8) Pagan-Priestesses
9) Pagan-Deacons
10) Pagan-Bishops

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The Senior-Pagans are the first real line of Pagan-Mang Command-Types that rule-n-run the multitudes of PAGAN-CORPS global operations. The Senior-Pagans are superior to the Evolved-Pagans and do not hesitate to check any and all Pawn-Queens and Pawn-Empresses under their authority who do not obey them.
8) Pagan-Priestesses are the mainstay-overseers of the Pagan-Mang and they have no problems with fighting until the fight is not worth it. Their main jobs are to oversee and command most PAGCO-Ops and make decisions on the spot up to and including actually self-destructing whatever facility, installation or base! That they are in charge of, as long as they either have the autonomy, trust or authority to do so, in whichever way-shape-form their chain-of-command is set up!
   Thus a Pagan-Priestess will fight to her destruction when said facility must be held, but?! If the facility can be lost while the Pagan-Mangs and whatever is in it can be saved!? 
   Then she will issue the orders necessary to bring that end result to past. Pagan-Priestesses are known for their shrewd minds and clever ability to understand when to do what and why.
9) Pagan-Deacons are the Inspectors of PAGAN-CORP. Pagan-Deacons travel from point-to-point within PAGAN-CORP's massive global network. The Pagan-Deacons have however fallen into disarray because PAGAN-CORP is no longer unified. Thus they can no longer tour the entirety of PAGAN-CORPS holdings and are now confined to touring the limits of either their own holdings. Where Pagan-Deacons have become a rogue-type among Pagan-Mangs.
   Where they can be found to have either legally or illegally begun making moves on their own. With or without any other Pagan-Mangs knowledge. Pagan-Deacons have become their own little factions as well. Pilfering away Lower-Pagans willingly and unwillingly when they can get away with it. And then starting their own operations that are not sanctioned nor known by anyone within whatever PAGCO they came from or are attached to!
   Pagan-Deacons used to have the ability to report directly to Charles Pagan. But with his disappearance?! This has been the main cause behind them becoming an untrustworthy and somewhat selfish bunch! They are known for using humans to further their own ends and are not against tossing someone else into the way to save their own asses!
10) Pagan-Bishops the strongest of the Senior-Pagans. Pagan-Bishops usually have a cadre of Pagan-Deacons directly under them who are used as warrant-officers and flunkies to carry out her commands and make sure that the multitude of Pagan-Priestesses underneath her are doing their jobs. She will also have her own group of Pagan-Priestesses that serve as her guard-bitches. And another set that serve as her most trusted sub-commanders who in turn run whatever Temple or Hive that she is either stationed in or holds rank in underneath a higher-up Pagan-Mang Type!
   Pagan-Bishops used to be extremely deep-thinkers and skilled strategists and tacticians. But with Charles Pagans dissertation they have degenerated into short-range schemers and connivers. Something that has helped to undermine PAGAN-CORP on a global-scale due to the sheer volume of Pagan-Bishops. 
   They have been a source of internal-unrest. And a number of internal civil wars and rebellions have helped to destabilize PAGAN-CORP as a whole. They resent the fact that the higher-ups distrust them and because of that they are quick to fight with one another to prove their loyalty and trustworthiness to their superiors. This has also allowed the Pagan-Priestess to wrestle away more autonomy from them as well, since they have not been as adversely affected by Their Master's departure.... 
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  • Welcome!
  • My Creator's Corner....
    • Priest-13 of PAGCO-13
    • Byron Maxwell of Counterstrike!
    • Tansoba Ellis of MADtronix
    • Scargill of Underworld-Realm
  • My WE3-Webshop!